Clan Founder & Leader
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3720 Pantomath

About FiNN

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    Founder, Community Manager & Web Developer
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Multi Theft Auto

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  1. Well I'm glad that you no longer have to bother about that somewhere else. And if your message is referring to my earlier statements, then you've left me very confused. I have in no shape or form said that either of the teams is better, just objectively justified our poor performance. And I highlight poor because I know we can do much much better. Without these training sessions we are preventing ourselves from discovering a great deal of potential that could bring us those victories. My comment is solely directed towards my own team - it's time to make changes. To answer your question - yes it is someone's fault that we didn't prepare enough or weren't motivated enough to win against you. And it's our own fault. Have I said or hinted at something else? Not even going to comment on your sentence about bugs because it's just stupid and not backed up by anything. I advise you to try and be more present throughout the whole match and see for yourself instead of relying on your team mates' after-match comments (I assume that's why you said what you said). I'll stay professional and just offer you a rematch for Easter holidays. And I promise you that we'll come prepared. If you win this match, you get my genuine respect. We admitted the defeat right after the match. The official statement is also there. Players giving justifications for their performance is not a crime, nor a representation of them not admitting the loss? Perhaps they just want to explain why things went south from their POV. I don't see why that's triggering you. Love you too, Zomi
  2. I'll be straightforward here. There was no collaborative training involved in our preparation for this clan war. I haven't even played a hunter-fight since the last clan war and as soon as I joined this one, I had to face two enemies simultaneously (that's the one, @Marque). The point I am trying to make here is that we are taking clan wars for granted. Perhaps we stopped seeing the real value of a victory - for us it's just another game. However, this seriously needs clarification. 6 hours of difficult competition, given away so easily on the last round - that's just not acceptable. We need a push and a source of motivation to get back on the right track and start being productive. We need to kick them asses again - something Sixth Sense used to be, but is no longer recognized for. Although I'm a terrible example of a motivated player myself (despite of having valid reasons for it), I hope it was the last clan war where my own players tell me they're bored and/or lazy to put the effort in during the battle. Our lethal weapon and the key hunter player will soon be back, and having him in combination with our yet new, but extremely talented and greatly-motivated players (namely Wanz and sYKu) - we will return to the battlefield with the energy and the power that we have last displayed only two years ago (the days when we were hardly beatable). Stay tuned & good luck to our next opponents! Regarding the YouTube video, we are unfortunately unable to fix the issue. YouTube does not support the removal of songs of videos longer than 2 hours. And it's a pity because there is only one song that is blocked worldwide (#fuckCalvinHarris).
  3. No. Your join request has awfully destroyed my day and has entirely annihilated every possibility of happiness in my forever-perished future!
  4. Just reflecting on the variety of circumstances we have went through this past year, I must say that 2017 has really been the most tremendous, the most meaningful and the most fruitful year for our community! We have stepped into the year with a dreadful decline of the long-awaited 1.0, resulting in tens of member resignations and just a general clutter inside the team. Luckily enough, the wisdom and the undiscovered potential inside our team has unleashed on the right time and we began to confidently develop our new future (which should be as shiny as the new LED lights I have fit into my frenetic F30)! I honestly feel like the noteworthy experiences 2017 has brought into this community has made us much stronger, more organised and more goal-orientated. May 2018 be that truly game-changing year which we have all been waiting for for so long! Best wishes to everyone and congratulations to the promoted ones ()!
  5. Sixth Sense vs. The Crew #2 A long-awaited rematch has finally been arranged! It's been over 4 months since we last participated in a deathmatch clan war and we're stepping back into that brutal battlefield to face The Crew again. It's most certainly a risk from our side because even though we've been inactive in this gamemode, we're not going to face the enemy with our legendary squad. Three new individuals, namely Cykz, sYKu and Wanz, will represent us tomorrow and it will be their first and official debut in our squad. Our first face-off has been immensely intense and you can review it here to get an insight of what's to come today. Now let's put the convention aside and get the wheels turning! This clash will be a freakin' tremendous one for sure. Both squads consist of unarguably the greatest players of all time and thus a good doze of entertainment for spectators is guaranteed. Wanna witness the breathtaking? - be there on time! Clan War Information: Date & Time: 25.11.2017, 18:00 CET (18:00 GMT+1) Server: Sixth Sense's DM CW Server Amount of Players: 5 vs. 5 Maps: 10 Rounds: 20 Participants' Information: #sixthSenseLogoArea { position: relative; } #enemyTeamLogoArea { position: relative; } #sixthSenseLogoArea .sixthSenseLogo { position: absolute; top: 60px; right: -5px; -ms-transform: rotate(10deg); -webkit-transform: rotate(10deg); transform: rotate(10deg); z-index: 1; } #enemyTeamLogoArea .enemyTeamLogo { position: absolute; top: 60px; left: -5px; -ms-transform: rotate(-10deg); -webkit-transform: rotate(-10deg); transform: rotate(-10deg); z-index: 1; } @media only screen and (max-width: 768px) { #enemyTeamLogoArea .enemyTeamLogo { right: -5px; left: auto; } } .teamNameBlock { text-align: center; text-decoration: none; text-shadow: none; white-space: nowrap; padding: 10px 20px; border-radius: 25px; border: 1px solid rgba(0,0,0,0.1); background: rgba(15,15,15,0.85); } Sixth Sense ( |6s ) Maps SoniX - Fortress Sealine ft. XzibiT - Adrenaline PuRe 2 SIISTI-C v.2 SymoN v.7 - Deep Power Paradise ARmada v.2 - Rumble Players FiNN Snowi Cykz airplaNe sYKu Wanz Moldy The Crew ( 'TC| ) Maps Zebra v.1 - Unseen Nature DC v.11 - Maximal Crazy SchwaN v.4 - Speed Complexity Rafinha ft. TulioTC - Running Is My Life IV Gteatero - Noxious Force Players CresPro Daster Ron1 TKZ Marque DeHusky VonKasty Jari V4 Rules
  6. If you want to show off your designs in our forums, you can simply upload the pictures to our storage as your own attachments. You can either drag the pictures from your desktop/folder to our text editor or click on 'choose files' as in the example below: Please note that if your picture's resolution is above 935 x (any height), then our site will present it in a form of a thumbnail, which will have a reduced quality. However it's using a lossless compression, meaning if you click on these your pictures will appear in their original quality. We only avoid compressing JPG images:
  7. A member loss is a highly-relatable subject to us, but it's certainly a barrier you will overcome. There is a vast range of wonderful individuals in this multiplayer who are looking, but yet failing to discover a family like yours. No worries though, I am sure they will find that path leading to your spectacular mansion one day. Stay strong!
  8. The Past, Present and THE FUTURE A flashback to our crisis period & first factual news It's time to finally move on, Sixth Sense... The Past, Present and THE FUTURE A flashback to our crisis period & first factual news It's time to finally move on, Sixth Sense... .leadershipBG { font-weight: 500; text-align: center; text-decoration: none; text-shadow: none; white-space: nowrap; vertical-align: middle; padding: 2px 10px 0px; border-radius: 3px; border: 1px solid rgba(0,0,0,0.1); background: #00d07c; color: white; } hr.ipsHr { border-color: rgba(0,0,0,0.1); } .sixthSense_paragraph > p:first-child:first-letter { font-size: 48px; font-family: proxima-nova-regular; font-weight: 600; line-height: 48px; float: left; margin-right: 5px; color: #00d07c; } Today is a momentous day. To begin with, we are closing down and leaving our beloved, but unfortunately unsuccessful 1.0 behind, exactly one year after its public beta release. But don't feel dispirited because in every end, there is also a beginning - we are proud to commence THE ERA OF 2.0! With the closure of version 1.0, we are refocusing more internal resources on supporting and solidifying the new 2.0 platform. Perhaps though, the most significant thing about 2.0 is what comes next. We now have a solid platform for future development. With the new modern framework, new features and improvements can be written much quicker than ever before. In addition, we have been using new tools and techniques within our development team for faster development, testing and deployment of new releases. Before we get too far, let me just state now that there is no expected (or even estimated) release date for 2.0 yet. While we always have internal guidelines, timeframes and milestones, we do not communicate these publicly until we are absolutely sure they are as accurate as possible. The 2.0 will be a major overhaul, effectively a rewrite of most areas from the ground up, and there are many factors that can affect delivering within expected due dates. Let's Recall! We have prepared a video that reflects the key milestones, up to this day, that we have went through together, in Sixth Sense. The purpose is very straightforward and it is to illustrate the reason we are introducing 2.0 to you today. Please enjoy! This video commences the Era of 2.0 Video Timeline: Developing 1.0 Introducing 1.0 Grand Opening Facing the Failure Planning 2.0 2.0 Sneak Peek The timeline is self-explanatory! We are no longer intending to build hype up and reveal the majority of surprises we have prepared for you through a series of sneak peeks. Instead, we will publish a Development Channel that will enable the interaction between our community users and our developers with a purpose to collaboratively produce a server & forum you would simply adore! Nevertheless, we will share some of the 2.0 traits every now and then, just so you're given a brief insight of what's to come! A side project 2.0 has not been our only focus! The past couple of weeks we have been working on two projects simultaneously. In short, we realized that after closing 1.0, we will also eliminate the possibility of connecting with our users inside the multiplayer, and therefore we decided to develop a casual server which we will launch before 2.0. We hope it will be enjoyable & active, and thus psychologically reducing the waiting time for 2.0. A topic covering this project in much more depth will be published soon, stay tuned! The Beginning of 2.0 Era It comes with the first minor change, which nevertheless plays a very important role in representing our future 2.0 Updated Clan Color Sixth Sense 2.0 New Color: #00D07C Sixth Sense 1.0 Old Color: #A9FF9E The new color is already being used across different areas of 2.0 (both server and forum), and mark our words when we say it blends in just perfectly! For those who wonder about the reasoning of this update, make sure to read airplaNe|6s' reply in the comments below. Sixth Sense - Now Stronger Than Ever Fourteen unique, talented and supportive individuals are joining our family! Returning It's always a pleasure to see former members returning back to us: obscure|6s - welcome back! ZoeN|6s - welcome back! JoinT|6s - welcome back! Development Section Individuals whose special abilities will help us deliver the best 2.0 out there: Dalmata|6s Azula|6s Icecube|6s And More Let's not forget those ordinary, but versatile and flexible individuals as well: Diinac|6s Zocki|6s Sebi|6s Deamonik|6s Kurato|6s sYKu|6s Wanz|6s Gonzalez|6s We are looking forwards to an incredible collaboration with all of you folks and may our common future be as bright and shiny as the new tag at the end of your nicknames! Welcome abroad! Best Regards, Sixth Sense Leadership
  9. Invitee History A summary of current and former invitees Here you will find a brief summary of the current and former invitees of Sixth Sense. Please note that not all invitees might have the acceptance date due to one of the following reasons: they are waiting for the next recruitment to take place they have failed in the process of joining us. Invitees: .keySection_ribbon { background: #37bb50; color: #000000; } .keySection_ribbon::before, .keySection_ribbon::after { border-top: 3px solid rgb(35, 128, 52); } .name1:after { content: ''; width: 88px; height: 0; border-top: 2px solid #00d07c; position: absolute; left: 16px; top: 38px; } .name2:after { content: ''; width: 85px; height: 0; border-top: 2px solid #00d07c; position: absolute; left: 16px; top: 38px; } .name3:after { content: ''; width: 57px; height: 0; border-top: 2px solid #00d07c; position: absolute; left: 16px; top: 38px; } .name4:after { content: ''; width: 82px; height: 0; border-top: 2px solid #00d07c; position: absolute; left: 16px; top: 38px; } @media only screen and (max-width: 768px) { .name1:after, .name2:after, .name3:after, .name4:after { left: 9px; top: 30px; } } Accepted IntreLeX (Designer) 03.06.2017 Issue Date 20.08.2017 Acceptance Date Accepted BlueRay (Modeller) 02.08.2017 Issue Date 20.08.2017 Acceptance Date Accepted Azula (Video Editor) 04.10.2017 Issue Date 05.11.2017 Acceptance Date SharpiX (Video Editor) 08.10.2017 Issue Date N/A Acceptance Date Kind Regards, Sixth Sense Leadership
  10. I've always appreciated Elite Players for their persistence, endurance and collaboration. I personally knew that it will be extremely difficult for you to build an independent community and expand at a steady rate. Taking into account how majority of the players considered you as the underdogs and being incompetent of succeeding, that resulted in many significant clan members abandoning your team, you've managed to survive for a really decent amount of time (considering we're in 2017). And just by reflecting on the time-frame you've been around for, I am doubtless you had internal and external difficulties, ups and downs of various magnitudes and this reveals how strong your mindsets actually are. Perhaps you can now slightly relate to what Sixth Sense has been through, all those dark times, but nevertheless our motivational stance has remained the same and we're definitely moving forwards again. On behalf of Sixth Sense staff, we tremendously respect all of the individuals who looked after Elite Players from the day it was reopened. Something I said a year ago: My hope didn't keep up to this day: your progress has been deteriorating over time and you did discover many gaps in the area of motivation, but that should not imply you've been taking wrong steps and did things in a misleading order. You've had a proficient team from day one and didn't misjudge the fact you cannot take anything for granted in order to maintain your community alive. In my opinion things didn't flow your way because of the reasons you had a little to no control of. Last point I made was that you should focus on the partnership and you obviously have, considering you've closed the team collectively and are going to remain buddies for many more years to come. The multiplayer thanks for your service, gentlemen, and good luck to all of you, individually or not, further.
  11. People sharing memories here and there, but I just can't stop thinking about em' sharp orions...


    Credits: @Spotlight

  12. I just watched the video for the first time and I want to watch it again because I see this slideshow of images in my head, each of whom displays a different mapping environment and that is just great. Most of the maps you drive start with a specific style and end with that same style - something that this map differs in. I've also noticed some few fresh but challenging parts, hopefully they don't worsen this wonderful map. Congratulations on this charming creation!
  13. Sorry for a very delayed reply! Regarding your first point, you seem to have misunderstood the concept of creating forums. The system requires you to have a category first (like a platform for other forums). You can simply call this category 'Forums '. Then you can easily add discussion forums to it (with sub-forums if desired), choosing the category you created first as a parent. Second point - fixed in 2.0. Final point - 2.0 will enhance the memberlists of groups, so let's say your suggestion is implemented! Changed Status to Future
  14. Changed Status to Future